


Things like Caves, bandit hideouts, hidden treasure, etc.

Hidden Areas - Things normally not on a normal travel map. I say this as this would make it critical to capture port cities to move across large bodies of water, trade, etc. Think a large troop transport, large trade ship, or a large frigate. Port Cities - Make is so that we can only launch large ships from a port. Got a few feature requests for this project template. NOTE:** there would be no fighting only the basic, for example if you encounter with an bandit you would start to walk with him just like in mount and blade but if you start to fight you will just spawn in a new scene without any fight happning The download link would be avilable after ill finish the project in my youtube channel: Sails the sea (when the players gets inside the water he becoming a ship and vice versa, there would be more added soon, stay tuned The template will allows you to play in a mini map, visit villages, towns and citys (with a basic blueprint called BP_Buildings it would allows you to change the name of the city, change the meshes of the of the city, the scene that woudl be opened and more), Im working on a project at the moment that basically allows you to build an rpg game like mount and blade
